Plugin

Rekit 2.0 introduced a new plugin mechanism for extending the capability of Rekit.

If you've tried Rekit command line tools, you may have been familiar with its pattern:

rekit <add|rm|mv> <element-type> <feature>/</element-name>

Internally Rekit supports 3 element types: feature, component and action and defines how to add/rm/mv them.

Now you can create a Rekit plugin to alter the default behavior like how Rekit creates an async action or let Rekit support a new element type like selector based on reselect.

Actually, there have been such two plugins available:

  1. rekit-plugin-redux-saga: allows Rekit to uses redux-saga rather than redux-thunk when creating async actions.
  2. rekit-plugin-reselect: adds a new element type named selector based on reselect to Rekit. So that you can manage selectors by Rekit for your project.

The two plugins are not only productable but also reference about how to create Rekit plugins.

There are two types of plugins:

  1. Public plugins: plugins published on npm so that all people could use it. When installed, it's under node_modules folder. In development time, you can use npm link to test a public plugin.
  2. Local plugins: plugins only meet the requirements for your own project. They are placed under <your-prjroot>/tools/plugins folder.

There are no difference of the two types of plugins themselves.

Create a plugin

To create a plugin, use below command:

rekit create-plugin <plugin-name>

It will create a local plugin if the current directory is in a Rekit project, otherwise create a public plugin.

Plugin structure

After creating a plugin, you can look into the folder structure. There could be some special files under the plugin folder:

config.js

The only mandotory file of a plugin, it defines element types it could handle and defines the command arguments if necessary. For example:

module.exports = {
  accept: ['action'],
  defineArgs(addCmd, mvCmd, rmCmd) { // eslint-disable-line
    addCmd.addArgument(['--thunk'], {
      help: 'Use redux-thunk for async actions.',
      action: 'storeTrue',
    });
  },
};

There are two parts:

1. accept

It's an array of element types that the plugin could handle. Here it's action, it will override the default behavior how Rekit handles action. Whenever an element type is defined here, there should be a module named ${elementType}.js where defines add, remove, move method to manage those elements. For example, element type action is defined, there should be a module action.js in the plugin folder:

module.exports = {
  add(feature, name, args) {},
  remove(feature, name, args) {},
  move(source, target, args) {},
};

You can export just some of add, remove, move if needed. For example, if you only defines add command, then when executes rekit mv action ... it will fallback to the default behavior of how Rekit mv actions.

You can also create 3 plugins handle add, remove, move sepearately, they accept the same element type. Though seems useless.

2. defineArgs(addCmd, mvCmd, rmCmd)

Rekit uses argparse to parse command arguments. This methods allows to define custom arguments for command line tools. Here addCmd, mvCmd and rmCmd are all sub-commands of the global rekit command. According to the docs of argparse, you can add more options to sub-commands to meet your requirements. For example: redux-saga plugin defines a new option --thunk that allows to use redux-thunk for async actions while redux-saga is used by default. Then you could use:

rekit add action home/my-action -a --thunk

hooks.js

This file is only necessary when you want to hook to some operations. i.e., do something after a feature is created or removed. Each element type has two kind of hook points: before and after, they are combined with operation types to form multiple hook points. For example, feature element type has below hook points:

  • beforeAddFeature()
  • afterAddFeature()
  • beforeMoveFeature()
  • afterMoveFeature()
  • beforeRemoveFeature()
  • afterRemoveFeature()

The arguments just inherit from the hook target. That is, whatever arguments passed to addFeature are also passed to beforeAddFeature.

Note that not only internal element types have hook points, each element type supported by plugins all have such hook points.

For example, redux-saga plugins uses hooks to do initialization and uninitialization when adding or removing features.

const fs = require('fs');
const _ = require('lodash');
const rekitCore = require('rekit-core');

const utils = rekitCore.utils;
const refactor = rekitCore.refactor;
const vio = rekitCore.vio;

function afterAddFeature(featureName) {
  // Summary:
  //  Called after a feature is added. Add sagas.js and add entry in rootSaga.js
  const rootSaga = utils.mapSrcFile('common/rootSaga.js');
  refactor.updateFile(rootSaga, ast => [].concat(
    refactor.addImportFrom(ast, `../features/${_.kebabCase(featureName)}/redux/sagas`, null, null, `${_.camelCase(featureName)}Sagas`),
    refactor.addToArray(ast, 'featureSagas', `${_.camelCase(featureName)}Sagas`)
  ));

  const featureSagas = utils.mapFeatureFile(featureName, 'redux/sagas.js');
  // create sagas.js entry file for the feature
  if (!fs.existsSync(featureSagas)) vio.save(featureSagas, '');
}

function afterRemoveFeature(featureName) {
  // Summary:
  //  Called after a feature is removed. Remove entry from rootSaga.js
  const rootSaga = utils.mapSrcFile('common/rootSaga.js');
  refactor.updateFile(rootSaga, ast => [].concat(
    refactor.removeImportBySource(ast, `../features/${_.kebabCase(featureName)}/redux/sagas`),
    refactor.removeFromArray(ast, 'featureSagas', `${_.camelCase(featureName)}Sagas`)
  ));
}

function afterMoveFeature(oldName, newName) {
  // Summary:
  //  Called after a feature is renamed. Rename entry in rootSaga.js
  const rootSaga = utils.mapSrcFile('common/rootSaga.js');
  refactor.updateFile(rootSaga, ast => [].concat(
    refactor.renameModuleSource(ast, `../features/${_.kebabCase(oldName)}/redux/sagas`, `../features/${_.kebabCase(newName)}/redux/sagas`),
    refactor.renameImportSpecifier(ast, `${_.camelCase(oldName)}Sagas`, `${_.camelCase(newName)}Sagas`)
  ));
}

module.exports = {
  afterAddFeature,
  afterRemoveFeature,
  afterMoveFeature,
};

Using a plugin

For local plugins, you don't need to do anything else besides creating it. And it has highest priority for handling element types if there are conflicts.

For public plugins, that is installed from npm. You need to register it in rekit section of package.json:

{
...,
"rekit": {
  "plugins": ["redux-saga", "apollo"], 
},
...,
}

Here you should only define public plugins in the plugins property so that they are loaded by Rekit. Local plugins will be always loaded by Rekit. Note that the order of plugin names matters while they accept same element types, the eariers have higher priority.

While there are conflicts that multiple plugins accept the same element type, the priority from high to low is: local plugins < public plugins < Rekit default behavior.

NOTE: plugins which support more element types could only be used via command line tools for now.

Plugin development

For most cases, a plugin just creates bolierplate code based on some template; refactors code when moving, deleting source files. Rekit-core exports many useful APIs for accerlarating plugin development. You may just need to compose those APIs to meet your requirement.

API reference

See the link: http://rekit.js.org/api/index.html

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